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ADruid
Fire Druid (Fissure / Armageddon)
FireCasterLeveling
An excellent leveling build that transitions well to endgame. Fissure provides massive fire AoE with low mana cost. Armageddon adds continuous fire rain. With Flickering Flame helm, fire damage becomes devastating.
Play Style
Cast Fissure at your feet or under enemies — the fire erupts from the ground in a line. Armageddon auto-fires meteors around you constantly. Oak Sage for HP, Cyclone Armor for elemental protection. Teleport for positioning.
Pros
- +Excellent leveling — Fissure is amazing from Lv 12
- +No respec needed — leveling skills = endgame skills
- +Low gear requirements to start
- +Armageddon provides constant passive damage
Cons
- -Fire Immunes are common in Hell
- -Fissure has a casting delay
- -Lower endgame ceiling than Wind Druid
- -Phoenix shield is very expensive for -fire res
Skill Tree
Total Points: 63Elemental


1

5

1

20

1


10


20

Shape Shifting











Summoning


1


3







Skill Investment Guide
- 1.Fissure maxed (20) — core fire AoE
- 2.Armageddon maxed (20) — continuous fire rain
- 3.Volcano 10 — synergy for Fissure
- 4.Molten Boulder 5 — synergy + knockback
Stat Priority
- -Str 156 (Monarch)
- -Dex base
- -Vit all rest
- -Energy 0
Gear Recommendation
Endgame
Weapon
Heart of the Oak
Shield
SpiritPhoenix
Swap
Call to ArmsSpirit
Armor
EnigmaChains of Honor
Helm
Flickering FlameJalal's ManeRavenlore
Belt
Arachnid Mesh
Gloves
Magefist
Boots
War TravelerSandstorm Trek
Rings
Stone of Jordan
Amulet
Mara's Kaleidoscope
Mercenary
InfinityTreachery
Mercenary
Act 2 Offensive (Might) — Infinity breaks Fire Immune with Conviction aura. Without it, Fire Immunes must be skipped. Treachery for merc survival.
Endgame Investment
After Fissure+Armageddon maxed: Volcano → 20, Molten Boulder → 20, Cyclone Armor 10, Oak Sage 10