Back to Monsters

Marauder
RegularMarauder
HumanAct 2
Players1
Monster Level: 77
Immunities
❄️ Cold
Stats
HP
7,104~9,472
Defense
1661
Experience
52,420
Elemental Attack
| Element | Chance | Damage | Duration |
|---|---|---|---|
| Cold | 100% | 140~180 | 3.0s |
Resistances
| Element | Resistance |
|---|---|
| Physical | 25% |
| Magic | 0% |
| Fire | 50% |
| Lightning | 0% |
| Cold | 100% ✕ |
| Poison | 33% |
Combat Properties
Drain Eff.
66%
Chill Eff.
-40%
Speed
5
Block
32%
Critical
5%
Skills
Fire HitLv2
Treasure Class (TC)
Determines the item tier that can drop. Higher = better items.
| Variant | Base TC | Terror Zone TC |
|---|---|---|
| Regular | TC71 | TC85 |
| Terror Zone only | ||
| Desecrated Champ | TC71 | TC85 |
| Desecrated Unique | TC71 | TC85 |
| Herald | TC71 | TC96 |
Terror Zone TC is based on a Lv99 character. Varies by character level.
Spawn Areas (1)
Terror Zone Monster Scaling(Lv99 char)
Monster level increases in Terror Zones, scaling HP, defense, and XP.
Level: 77→96(base)Champ 98 / Unique 99
| Base (Lv77) | Terror (Lv96) | Change | |
|---|---|---|---|
| HP | 7,104~9,472 | 10,054~13,405 | +42% |
| Defense | 1,661 | 2,029 | +22% |
| Experience | 52,420 | 85,987 | +64% |
Terror Zones:
Lost CityAct 2