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SPaladin

Fist of the Heavens Paladin (FoH)

LightningMagicRanged

A ranged lightning sniper build. Fist of the Heavens sends a bolt from the sky that releases Holy Bolts on impact, dealing lightning damage to the target and magic damage to undead in a wide area. Conviction aura shatters lightning immunities.

Spielstil

Teleport to monster pack, cast Fist of the Heavens on a target — the bolt hits and releases Holy Bolts in all directions. Against undead, the Holy Bolts deal massive magic damage in a huge area. Against non-undead, rely on the direct FoH lightning damage boosted by Conviction. Use Holy Bolt as filler between FoH cooldowns.

Vorteile

  • +Ranged playstyle — safer than Hammerdin
  • +Conviction aura breaks lightning immunities
  • +Holy Bolts deal magic damage to undead (bypasses all immunities)
  • +Excellent for Chaos Sanctuary and undead-heavy areas

Nachteile

  • -FoH has a 1-second cooldown — cannot spam
  • -Weaker vs non-undead monsters (no Holy Bolt splash)
  • -Requires Enigma for competitive mobility
  • -Less versatile than Hammerdin for all-area farming

Respec-Guide

WannLv 30+ — Respec from Holy Fire/Hammerdin leveling once Fist of the Heavens unlocks

Vorher

  • -Holy Fire or Blessed Hammer leveling points

Nachher

  • +Fist of the Heavens 20, Conviction 20 — core duo
  • +Holy Shock 10 — synergy (continue to 20)
  • +Holy Bolt 10 — synergy + filler DPS (continue to 20)
  • +Holy Shield 1 + 1pt prereqs

Can also level as FoH from Lv 30 directly if you saved skill points, but Holy Fire leveling is faster.

Skillbaum

Gesamtpunkte: 76
Defensive Auren
1
1
1
Offensive Auren
1
1
1
1
10
1
20
Kampffertigkeiten
1
1
10
1
1
1
1
1
1
20

Skill-Investitions-Guide

  • 1.Fist of the Heavens 20 — primary ranged lightning attack
  • 2.Conviction 20 — aura, breaks lightning immunities
  • 3.Holy Shock 10 — FoH synergy, continue investing
  • 4.Holy Bolt 10 — synergy + secondary vs undead
  • 5.Holy Shield 1 — block + defense

Spielweise

  • Teleport to pack → cast Fist of the Heavens — bolt hits and releases Holy Bolts in all directions
  • Against undead: Holy Bolts deal massive magic damage in huge area — FoH excels here
  • Against non-undead: rely on direct FoH lightning damage boosted by Conviction aura
  • Use Holy Bolt as filler between FoH cooldowns for sustained DPS
  • Keep Holy Shield active at all times for max block

Wertepriorität

  • -Str ~156 (Monarch)
  • -Dex for 75% block
  • -Vit everything else
  • -Energy 0

Ausrüstungsempfehlung

Endgame

Weapon
Heart of the Oak
Shield
Herald of ZakarumSpirit
Swap
Call to ArmsSpirit
Armor
Enigma
Helm
Griffon's EyeHarlequin Crest
Belt
Arachnid Mesh
Gloves
MagefistChance Guards
Boots
War TravelerSandstorm Trek
Rings
Stone of Jordan
Amulet
Mara's Kaleidoscope
Mercenary
InsightTreachery

Söldner

Act 2 Offensive (Might Aura) — Insight for mana sustain (FoH is mana-hungry). Treachery for survivability. Conviction from your own aura handles immunities.

Endgame-Investition

Continue: Holy Shock → 20, Holy Bolt → 20. Then Resist Fire/Lightning 6 each for max resists.